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Client ·
Self-Directed
Year ·
2026
Role ·
Lead Designer
Low-Poly Climbing Selection Simulation.
Overview
I had the idea to create a retro-inspired faux video game selection screen centered around different climbing holds. This was made to be reminiscent of early 2000's low polygon count video games as I maintained the low-poly look when modeling. I also downsampled the audio used in the animation to match the era-specific aesthetic going from 48khz to 16khz.
Deliverables




